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Retroarch ppsspp shaders
Retroarch ppsspp shaders





* While HDR already works on the UWP version on PC, on Xbox there are currently several deal-breaking display issues with it, so it remains disabled there for now. Previously, it would always compile frontend shaders against Shader Model 4.0, and unfortunately the AMD FSR shader that has just been added needs SM 5.0 capabilities in order to work. * We now let Direct3D 11 compile frontend shaders against Shader Model 5.0 (SM 5.0) in case your graphics card driver supports D3D11 Feature Level 11.0 or higher. If it doesn’t show up, your display device might simply not support HDR. In Windows, go to ‘Display Settings’ (pictured below) and make sure the HDR setting is turned on. Make sure HDR is enabled in Windows in case you don’t see it pop up. In case you don’t see the option, and you have made sure first that your driver is set to Direct3D 11/12, it might be that HDR is disabled in Windows 10. In order to change to D3D11/12, go to Settings -> Drivers, and change Video to ‘D3D11/12’.

retroarch ppsspp shaders

Select ‘Video Shaders’ so they are switched on, next, select ‘Load’ and then either access the glsl or slang shader folders.

retroarch ppsspp shaders

* The HDR settings can be found in Settings -> Video when you are using the Direct3D 11 or 12 driver. It is very easy to enable shaders in RetroArch, simply launch a game, then press F1 (or the hotkey assigned to go back to the RetroArch menu), then scroll down the menu and select ‘Shaders’. We have now added HDR (High Dynamic Range) support to RetroArch’s Direct3D 11/12 driver thanks to a generous contributor! RetroArch creators pointed out that Linux is well behind Windows when it comes to HDR support, though they hope that will change in the future. The other big addition is HDR support, though this only works in the Direct3D 11/12 driver right now.







Retroarch ppsspp shaders